Grieving Mother probably deserves the top spot, as I got kicked directly in the feels the first time I completed her side quest and finally figured out what she was all about. While it was fun to see Durance's own narrow-thinking turned against him at the end, I don't think that means his side quest was the best. MCA did a lot of interesting things with the 4th wall, but I'm also wondering if he will ever write anything that doesn't have betrayal at the heart of it (even when he turns on his own conventions by making betrayal a good thing, like he did in AP, he's still riding that hobby-horse). Perhaps this is also why I felt there wasn't much riding on the line, because certain choices seemed obvious.ĭurance required some effort to complete, but again this doesn't mean I think that warrants putting it at the top of the list. Thematically, it covered a lot of ground and I will say that Eric Fenstermaker genuinely surprised me with the outcome of Eder's arch. It's hard to find much fault with Eder's side quest. The writing is generally good, peaking with Aloth's account of life at home, but nothing ever felt as though there much riding on the decision. The theme of PoE is belief and each of the companion side quests comes at belief from a different angle.Īloth's quests asks us whether we believe it is better to lead or to follow. Doesn't mean that others aren't good (which is not to argue that all of the others are good). Also, question was "best" side quest (can only be one best, by definition). But it's important to note that Durance has an abrasive personality, so you might prefer someone else instead. I would recommend Eder and Durance, the third companion being whoever you feel fits your party best. Kana's and Pallegina's are particularly short, but I enjoyed the other two. Kana, Pallegina, Sagani and Hiravias all have quests that just require going to a specific place (or places), so I don't think it's worth keeping any these companions only for their quest if you don't like their personality. Aloth's quests requires visiting a place that becomes inaccessible at one point, so it might be a good idea to keep him too so you don't accidentally miss it. The GM has quite a lot of interjections in other quests as well. Durance and the Grieving Mother have quests requiring you to talk to them often after resting, so if you want to do them, it's best to keep them both in your party. I left him at the stronghold as soon as I could and picked him up only to take him to that quest-related room.Įder is the best companion, keep him regardless of quest (which is also great). The story is okay, but the quest itself is very short and you don't even need to keep Kana in your party. I don't know why some of you mention Kana.
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